Program
The workshop will be organized as a one full day workshop, consisting of position paper presentations, playful design session, demos, and discussions.
Workshop papers will have 13 minute presentation slot each, followed by a 7 minute discussion. In the playful design session, the participants are divided into 3–4 person groups where they will work on a given design task with low-fi prototyping materials such as paper, stickers, play dough, etc. To our experience, the exercise facilitates very well discussion and networking among participants. In addition, we encourage participants to bring demos to the workshop.
| Time | |
|---|---|
| 9:00 | Opening and introductions |
| 9:30 | Paper session I |
| 10:30 | Coffee |
| 11:00 | Paper session II |
| 12:20 | Lunch |
| 13:30 | Paper session III |
| 14:30 | Interactive design session |
| 15:00 | Coffee and demos |
| 15:30 | Presentations of the design session |
| 16:00 | Closing |
| 16:30 | Workshop ends |
In the evening, we plan to have an unofficial workshop dinner (self-funded).
Paper Session I
Jochen Meyer, Young S. Lee, Katie Siek, Susanne Boll, Oscar Mayora and Carsten Röcker. Technologies for Well-being: Opportunities and Challenges for HCI
Sitwat Langrial and Harri Oinas-Kukkonen. BCSS Study: Case Soothing Sleep
Suvi Tiinanen, Jonna Häkkilä, Jukka Kortelainen, Antti Siipo, Seppo Laukka and Tapio Seppänen. Emotion Detection as a Design Opportunity for Wellness Applications
Paper Session II
Marc Fabri, Pip Trevorrow, Paul Doney and Meg Soosay. Towards Better Behavior Change Models For Rich User Experiences
Stina Nylander. Toward Digital Support for Reflection over Routines in Lifestyle Change
Aino Ahtinen, Pasi Välkkynen, Elina Mattila, Kirsikka Kaipainen, Miikka Ermes, Essi Sairanen, Tero Myllymäki and Raimo Lappalainen. Oiva – A Mobile Phone Intervention for Psychological Flexibility and Wellbeing
Anna-Liisa Syrjänen and Kari Kuutti. A Mirror-Puzzle Tool for Wellness Reflection
Paper Session III
Matteo Chini, Antonella De Angeli, Silvia Gabrielli and Rosa Maimone. StandFit: Fighting Sedentary Work Life
Maaret Posti, Leena Ventä-Olkkonen and Jonna Häkkilä. Using 3D Virtual Worlds in the Design of Wellness Applications
Tim Merritt and Kaj Grønbæk. Health and Wellness IT Product Design: Examples and Lessons Learned